What do temples do in ikariam




















The Miracle Level effect is dependent on both the Wonder Upgrade Level determines maximum effect AND the island faith level determines the actual effect the miracle will achieve. The effect is empire-wide for that player i. Each miracle has its own "cool-off" timer that must expire before it can be re-triggered.

This cool off time is specific to the miracle and is listed on the wonder page. If the sum of the faith levels is more then 5, you can calculate the cool-off time with this formula:. Temples are required to produce faith and trigger Miracles.

If you don't have, or can't have, a temple, you're out of luck. If you have a temple and did not donate to the wonder or recruit priests and contribute to spreading faith in the island, and did activate the miracle from your temple; you are a "miracle leecher" and will upset some people.

Get ready for the consequences pillages. Those can be acquired by recruiting 24 priests i. A more realistic example: Suppose that an island has 3 towns:. If you are looking for an alliance I would suggest you go to your section and ask there. Ikariam Forum International Discussions and Feedback.

You need 5 towns with level 5 miracles on Poseidons Blessing to get below 4 hours cooldown with teocracy the miracle lasts 4 hours ,so you can activate it instantly , and 6 towns for Hepaistos forge to get below 24 hours cooldown which will mean you can activate it instantly Lips means which community? Can't find it. Share Facebook Twitter. Your browser has JavaScript disabled. The next section will be dedicated to the general ideas behind expansion. Where do I expand to?

This is a common question. Assuming you have expansion researched, and you have built a palace, you have the option of placing a new colony. Where you place it will shape your growth in the game, and help or hinder you depending on your playing style.

There are a number of things to take into consideration. Mines and mills. When you move onto an island you inherit some of the work done by previous or current residents to improve the mines and mills.

The bigger the mines and mills the better, as they allow you to mine more resources which can be spent on buildings, upgrades, research or sold for gold. These allow towns on an island to invoke a special power if they decide to build temples which can help especially in times of war. It will not be profitable to use the miracles on an island if your island mates are not helping, so if you want a miracle you should ask players if they are using it before joining them, or you should try and find a deserted island not as hard as you might think in some places.

Island mates. When moving onto a new island you have much to consider with your new island mates. If you all get on well, then great, if not, it could be painful. Attacking each other over land is easy, so you need to get on well with island mates. Close to your other towns will make it easy to ship goods, and defend each other. Being further away will open up more opportunities for trade, and attacking other players. What type of player do you think you are, and what will work well for the type of game you like to play?

There are five resources in the game: building material, marble, wine, crystal glass and sulfur. Building material wood can be harvested from all islands, and as such is often considered the least valuable commodity. Building material as the name suggests is required in the building of all buildings. Marble is required for almost all buildings not for the academy and is only available on marble islands. This is often considered the most valuable commodity, and most people have more marble islands than any other resource.

Wine is used for keeping your citizens happy, when it is served in the tavern. If you have enough town hall space this will cause your population to grow making you more money. It is also needed for Palace and Governors Residence upgrades. This resource is vital to all empires, so is usually a popular island choice. Crystal glass is used for upgrading academies, buying spies, buying research with experiments , buying some military units, upgrading military units and upgrading Palaces and Governors Residences.

Crystal is valued highly by players who specialize in research, but is not prized by most players as they reach the latter stages of the game. Sulfur is arguably the least valuable resource, being used only for building military units, and upgrading Palaces and Governors Residences.

If you decide to spread out your towns between different resources , players often ask which resource they should expand to. As a general guide consider the following. If you are constantly running low on one resource consider expanding to an island that has that resource but beware of changes in your consumption. Getting one of each of the four resources is a solid way to start out, and often recommended. One wine town should be able to supply non wine towns and leave you with enough wine left over for GR building.

One sulfur colony is enough for all but the most active warriors. One crystal colony is enough early on for research needs, only consider the second if you are interested in futures researches we will come back to this.

There are variations between these strategies that are employed by some players e. There are large players that have done well with ALL of the strategies above, so consider your preferred player style, and your game environment how busy is your server? Town Hall: You have no choice, you must have this building and cannot demolish it. This building gives you an overview of the town and dictates how many people you town can hold. As this building gets larger it also makes it easier for enemies to spy into your town.

You should look to upgrade this building whenever you have growing population and the town hall is not big enough to hold them. There is no reason to upgrade the town hall otherwise. Port: This building determines how fast you can load your trade ships in order to transport goods between your cities. Level 10 is good for a small empire, and level 20 is sufficient for most large empires. Level 30 is for when you get bored upgrading other things.

Shipyard: This building allows you to build a navy. It is a cheap building to upgrade. Just keep it sufficiently upgraded so that you can build all of the ships you need. Town Wall: This will help to protect your town from attacks. The town wall is really only useful if you have some military units behind it.

A good general guide is that if you keep your town wall at close to the same level as your town hall, it should provide a stiff obstacle for invading armies. All of the other buildings are optional. To make things a little easier we will consider them in groups.

Each town has 11 free building spots for these buildings, so choose wisely. There are two buildings that you can build that increase the happiness of your cities. As cities get happier the population grows. You can mouse-over the letters in the " Minimum " column to see how many Warehouses are needed for that level. Researches that reduce resource requirements for buildings. Buildings that reduce the demand for resources.

Buildings that increase the production of resources. Ikariam Plus options that increase the production of resources. Ikariam 's Buildings , Resources and Miracles. Standard Buildings. Resource Reduction Buildings.



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