What kind of 3d does 3ds use




















If you feel sick, please stop playing Nintendo 3DS immediately. For our previous game systems, Nintendo has, as a guideline, recommended our customers to take a break every hour. Therefore, we recommend our customers to take a break every half hour when using the 3D feature of the Nintendo 3DS system. If you are feeling sick, please stop playing immediately. The use of the 3D feature by children aged six and under may cause vision damage.

Therefore it is recommended that:. Only children over six should use the system in 3D mode. If children aged six and under have access to the system, parents or legal guardians should restrict the display of 3D images using the Parental Controls feature. Touch SET to begin, then follow the on-screen instructions.

It is highly recommended that only children over six should use the system in 3D mode. Make sure you select DONE to save your settings. You are about to leave the Nintendo of Europe site.

Nintendo of Europe is not responsible for the content or security of the site you are about to visit. Thank you for visiting the Nintendo website! You have been randomly chosen to take part in a brief survey. By taking a few minutes to share your thoughts and opinions, you will be helping us to improve our website. Overview Orders Address book Nintendo Account details. The New 3DS consoles are the best versions of the console we've seen, as you would probably expect for an upgrade at this point in its life-cycle.

Had the system launched with this as its initial hardware it would probably have enjoyed a less turbulent first couple of years not that it's done too badly for itself on the whole. However, the portable gaming market in is very different to that of , and many will question whether a dedicated handheld console is still relevant in the age of smartphones and tablets. The existing and huge 3DS and DS game library is also a massive advantage for the system over its more powerful rivals, whether tablets, or the likes of the PS Vita.

If you're yet to join the 3DS party, the new generation is certainly the way to go. However, with four-years worth of games out there, we hope you've got plenty of spare time. Users of the original 3DS who want a bigger screen, or 2DS gamers who want the 3D effect, would also probably be best served by going for the new models.

If you're already the owner of a 3DS XL, the decision is less clear. Yes, for cost of upgrading you could instantly benefit from the super-stable 3D and C-stick, but we're yet to see how much use will be made of the other enhancements.

Will many developers really release games that need or make use of the extra processing power, buttons, or Amiibo support? Unless you can't wait to get your fix of Xenoblade Chronicles 3D when it is released, we'd suggest waiting for a while to see what happens. Product page: Nintendo. LOG IN. Menu HOME. Search Query Submit Search. By Simon Crisp. Facebook Twitter Flipboard LinkedIn. View 43 Images.

Simon Crisp. Simon is a journalist and photographer who has spent the last ten years working for national UK newspapers - but has never hacked a mobile phone - and specializes in writing about weird products and photography technology. Popular Stories. Load More. Sign in to post a comment. Please keep comments to less than words. No abusive material or spam will be published.

Lope March 2, AM. But as the first Kirby on 3DS, it leverages the handheld's glasses-free 3D technology to provide a sense of depth that makes its colorful world shine that much more.

As you venture through Kirby: Triple Deluxe 's simple stages, you might notice the host of creative aesthetic touches that accentuate your constant advance, like wind-swept daisies passing by just out of focus on the screen's foreground. The dense multi-layered stages you'll explore often interact with one another.

The 3D always stimulates the senses in these cases, instilling a heightened feeling of danger and urgency to the obstacles and projectiles you need to clear. It also helps that Kirby: Triple Deluxe runs so well, keeping all the exciting action and deft maneuvers running at 60 frames-per-second, which only emphasizes how great the game looks with the 3D slider turned up.

In many ways, Kirby: Triple Deluxe's 3D implementation embodies the design of the Kirby series, itself being so easy to pick up and always a pleasure to look at. Without a doubt, this one is essential to play with 3D enabled. And if you thoroughly enjoy your time here, then be sure to hop into its sequel, Kirby: Planet Robobot. The 3DS' launch lineup was not good. In fact, that's about the nicest thing you can say about it, with a port of then three-year-old Street Fighter IV being the most exciting game of the bunch.

Turn-based tactics doesn't necessarily sound like the best way to use 3D, but Ubisoft Sofia smartly used the technology to give levels texture and height--almost like they were pop-up books or board games with terrain pieces. It wasn't mandatory to enjoy the experience, but it certainly added an extra element of novelty on top of the strategic gameplay Gollop has refined throughout much of his career.

This is effectively a visual novel with minimal kinetic action, aside from lawyers dramatically pointing fingers, of course. So what does it even have to offer using stereoscopic 3D? Honestly, it's nothing overly fancy. Like many games in this feature, what Dual Destinies does so well is leverage 3D to accentuate its existing trademark qualities. Phoenix Wright is a series known for its over-the-top courtroom drama, but more importantly, its equally ridiculous characters.

They're often memorable for distinct reasons, whether because of their eccentric designs or humorously animated body language. But what Dual Destinies does to push its presentation above its predecessors is use 3D to make its cast feel alive and their visual gags even funnier. An angry, self-righteous professor will throw a piece of chalk directly at your view when you continually accuse him of murder; the lead prosecutor's pet hawk swiftly swoops in within close distance after the wrong evidence is presented; and a skittish yokai-fearing girl repeatedly smacks a demon charm on your head--that cleverly shows up on the screen's foreground--because she suspects you're in league with them.

Subtle touches like this serve to endear you further to the larger-than-life personalities on screen. And you can bet that when the moment does come to point fingers dramatically, Dual Destinies does so with dynamic shots that only carry as much weight as they do because of the 3D.

It's all wonderfully-executed fun that strengthens the series' already great core, which makes it unfortunate that future games in the series won't utilize the effect. Still, as we remember it, Dual Destinies' amusing use of stereoscopic 3D more than makes it a worthy inclusion on this list. It's not a 3D game or even a game meant to look like it was designed for modern consoles, but Shovel Knight still manages to make great use of the 3DS' 3D effect.

A retro-style platformer that draws heavy influence from old Mega Man and DuckTales games, its brilliance is in using the 3D effect to create a sense of layering rather than the nebulous "immersion" that 3D games often shoot for.



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